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The learningapi blog has moved to a new URL. These posts will remain here, but all new content has moved to learningAPI.com: Digital Media, Streaming Video & Educational Technology. You may also subscrdibe to the RSS feed for the new learningAPI.com blog.November 16, 2005
Digital Asset Management - Some Advice
In preparation for my conference session today at the DAM (Digital Asset Management) Symposium, I was asked to summarize my thoughts on what's most important for people who are implementing a content management system to know.My personal experience in DAM is mostly centered around building systems for managing streaming media content (search, delivery management, metadata extraction, etc) and other kinds of multimedia materials. Having done several generations of a video content management system, as well as several multimedia authoring and asset management systems, here are a few points I think are important:
- Buy
vs. Build --
- Realistically, it's not
build vs. buy, it's "build" vs. "buy
& build". These implementations take a great deal of
analysis of
your business problem, copious customization, and require a strong
internal team. You cannot outsource success.
- Integration of a vendor
solution can take as long as a custom
build. Be sure your vendor's direction and your
implementation will
let you take advantage of the vendor's upgrade path, otherwise you may
have been better off building.
- Plan
for change - Don't expect to get
everything right in
the specification stage. When you define your business
problem and its
solution, find the right balance between up-front
analysis/specification and leaving room for the system to evolve as its
users begin using it. Follow a path-based development model
in which
you break the big problem into a bunch of small ones and tackle each
incrementally; because;
- "If
a project team can eat more than two pizzas, it's too
large."
This week's Baseline
Magazine profiles Amazon.com CTO Verner Vogels
and his approach to running Amazon's software development
operation.
Small problems are easier to
grasp, examine, and solve than big ones. Small solutions are
easier to explain, understand, test, and implement. Small
teams need
less
process, have few communications challenges, and lower overhead than
larger ones. Small teams can get real work done while large
ones are still trying to find common understanding about the
problem.
- Retain internal development capacity -- in order to have the system evolve, you need to have internal expertise in modifying it.
- Be ruthless about insisting on the use of open, flexible standards and APIs - Using a system based on open interfaces and standards gives you flexibility to create new things you didn't even dream of when you began. Information "stovepipes" can be OK...as long as there are simple hooks between them.
Posted by larryb at 06:24 AM [permanent link]
Category: Video and Multimedia Technology , Web and Software Development
Category: Video and Multimedia Technology , Web and Software Development
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